/************************************************************************
 IMPORTANT NOTE : this file contains two clearly delimited sections :
 the ARCHITECTURE section (in two parts) and the USER section. Each section
 is governed by its own copyright and license. Please check individually
 each section for license and copyright information.
 *************************************************************************/

/******************* BEGIN minimal.cpp ****************/
/************************************************************************
 FAUST Architecture File
 Copyright (C) 2003-2019 GRAME, Centre National de Creation Musicale
 ---------------------------------------------------------------------
 This Architecture section is free software; you can redistribute it
 and/or modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 3 of
 the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program; If not, see <http://www.gnu.org/licenses/>.
 
 EXCEPTION : As a special exception, you may create a larger work
 that contains this FAUST architecture section and distribute
 that work under terms of your choice, so long as this FAUST
 architecture section is not modified.
 
 ************************************************************************
 ************************************************************************/

#include <iostream>

#include "faust/gui/PrintUI.h"
#ifdef LAYOUT_UI
#include "faust/gui/LayoutUI.h"
#endif
#include "faust/gui/meta.h"
#include "faust/audio/dummy-audio.h"
#include "faust/dsp/one-sample-dsp.h"

// faust -a minimal.cpp noise.dsp -o noise.cpp && c++ -std=c++11 noise.cpp -o noise && ./noise

/******************************************************************************
 *******************************************************************************
 
 VECTOR INTRINSICS
 
 *******************************************************************************
 *******************************************************************************/

<<includeIntrinsic>>

/********************END ARCHITECTURE SECTION (part 1/2)****************/

/**************************BEGIN USER SECTION **************************/

<<includeclass>>

/***************************END USER SECTION ***************************/

/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/

using namespace std;

#ifdef LAYOUT_UI
void getMinimumSize(dsp* dsp, LayoutUI* ui, float& width, float& height)
{
    // Prepare layout
    dsp->buildUserInterface(ui);
    
    cout << "==========================" << endl;
    for (const auto& it : ui->fPathItemMap) {
        cout << it.second << endl;
    }
    
    cout << "Width " << ui->getWidth() << endl;
    cout << "Height " << ui->getHeight() << endl;
    
    width = ui->getWidth();
    height = ui->getHeight();
}

void setPosAndSize(LayoutUI* ui, float x_pos, float y_pos, float width, float height)
{
    ui->setSize(width, height);
    ui->setPos(x_pos, y_pos);
    
    cout << "==========================" << endl;
    for (const auto& it : ui->fPathItemMap) {
        cout << it.second << endl;
    }
    
    cout << "Width " << ui->getWidth() << endl;
    cout << "Height " << ui->getHeight() << endl;
}
#endif

int main(int argc, char* argv[])
{
    mydsp DSP;
    cout << "DSP size: " << sizeof(DSP) << " bytes\n";
    
    // Activate the UI, here that only print the control paths
    PrintUI ui;
    DSP.buildUserInterface(&ui);
    
#ifdef LAYOUT_UI
    LayoutUI layout_ui;
    float width, height;
    getMinimumSize(&DSP, &layout_ui, width, height);
    cout << "minimal_width: " << width << "\n";
    cout << "minimal_height: " << height << "\n";
    setPosAndSize(&layout_ui, 0, 0, width*1.5, height*1.5);
#else
    // Allocate the audio driver to render 5 buffers of 512 frames
    dummyaudio audio(5);
    audio.init("Test", static_cast<dsp*>(&DSP));
    
    // Render buffers...
    audio.start();
    audio.stop();
#endif
}

/******************* END minimal.cpp ****************/

