# Blimp Zones
# Coded by Sam Aaron
use_debug false
use_random_seed 667
load_sample :ambi_lunar_land
sleep 1
live_loop :foo do
with_fx :reverb, kill_delay: 0.2, room: 0.3 do
4.times do
use_random_seed 4000
8.times do
sleep 0.25
play chord(:e3, :m7).choose, release: 0.1, pan: rrand(-1, 1, res: 0.9), amp: 1
end
end
end
end
live_loop :bar, auto_cue: false do
if rand < 0.25
sample :ambi_lunar_land
puts :comet_landing
end
sleep 8
end
live_loop :baz, auto_cue: false do
tick
sleep 0.25
cue :beat, count: look
sample :bd_haus, amp: factor?(look, 8) ? 3 : 2
sleep 0.25
use_synth :fm
play :e2, release: 1, amp: 1 if factor?(look, 4)
synth :noise, release: 0.051, amp: 0.5
end