play_chord notes (list)
Play a list of notes at the same time.
Accepts optional args for modification of the synth being played. See each synth’s documentation for synth-specific opts. See use_synth
and with_synth
for changing the current synth.
Introduced in v2.0
amp: |
The amplitude of the note |
amp_slide: |
The duration in beats for amplitude changes to take place |
pan: |
The stereo position of the sound. -1 is left, 0 is in the middle and 1 is on the right. You may use a value in between -1 and 1 such as 0.25 |
pan_slide: |
The duration in beats for the pan value to change |
attack: |
Amount of time (in beats) for sound to reach full amplitude (attack_level). A short attack (i.e. 0.01) makes the initial part of the sound very percussive like a sharp tap. A longer attack (i.e 1) fades the sound in gently. |
decay: |
Amount of time (in beats) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level). |
sustain: |
Amount of time (in beats) for sound to remain at sustain level amplitude. Longer sustain values result in longer sounds. Full length of sound is attack + decay + sustain + release. |
release: |
Amount of time (in beats) for sound to move from sustain level amplitude to silent. A short release (i.e. 0.01) makes the final part of the sound very percussive (potentially resulting in a click). A longer release (i.e 1) fades the sound out gently. |
attack_level: |
Amplitude level reached after attack phase and immediately before decay phase |
decay_level: |
Amplitude level reached after decay phase and immediately before sustain phase. Defaults to sustain_level unless explicitly set |
sustain_level: |
Amplitude level reached after decay phase and immediately before release phase. |
env_curve: |
Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed |
slide: |
Default slide time in beats for all slide opts. Individually specified slide opts will override this value |
pitch: |
Pitch adjustment in semitones. 1 is up a semitone, 12 is up an octave, -12 is down an octave etc. Decimal numbers can be used for fine tuning. |
on: |
If specified and false/nil/0 will stop the synth from being played. Ensures all opts are evaluated. |
# Example 1 | |
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# Example 2 | |
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# Example 3 | |
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